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Development

Group Project Fall 2014

I was the project manager for the Robotics STEM group project.  The team had slightly higher focuses on the design and development portions of the ADDIE model.  In the design portions the focus was on instructional strategies and the actions for the instructor and students.  The development portion consisted of some curricular development.  Basically, we had developed a skeletal outline for lessons plans to be included in a robotics course for the undergraduate level at UGA.  The instructional design was the primary focus of this section.  Although the team focused primarily on the design and development portions, the primary goal for the artifact was to gain experience with all of the ADDIE process as a whole.  If I were to take on a similar project I would focus on creating curriculum that was specific to a particular brand of robots.  The project would go through a little history, building the robot, GUI programming, current applications and future uses.  If I was able to have multiple teams on this project I would be able to task each team with a specific section and I think it would be more useful.

 

Group Project Fall 2015

Signed Final version

The Seed Life Skills artifact is a workbook and guide with suggestions for curricular ideas, activities, and learning objectives that was designed to be thought provoking for a charrette held at a later date. This particular product was intensive for the analysis phase.  We were given very little information and had to discern a project from that.  I was the project manager and I completed this phase myself.  The main difficulty was that the client did not know what they needed or even where to start.  One of the most misleading pieces of information was that the provided information, as it appeared at first, was that gamification of a lesson would be well suited.  However, upon meeting with the client and through discussion a greater need arose.  This greater need was not for a learning lesson but for some strategic planning which included some curricula to fill a knowledge gap, but most importantly it was to setup an event that was happening in the future.  Whether we joined or not, the need was for us to create a strategic plan for success rather than fine detailed lesson plans.  If this project was going to be done differently I would wait till the charrette and design a gamified lesson.

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